Session 27 Recap

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(Note: this recap is gonna be a combination of my notes and Ben’s outline)

We all enter the Mage Tower into a 30x30 room with charcoal black walls. There is no way to get to the other floors of the tower. Of note:

  • To the left of the statue is more text written in that phonetic draconic you saw outside. It says ‘the beginnings of a great treasure lie here for those that can heed these words, and know where to use them.”
  • Hint for the third floor is herein in phonetic draconic, to the right of the statue: Chew on the coldest thing in the room, and the answer will come to you.
  • There isn’t much in this room. The text on the wall. The suit of armor. And a table with three items on it. The walls and floor are all a dark, charcoal looking shade of stone. It’s not that big of a room, but it seems… imposing somehow. Even with no windows and the doorway vanished behind you, the room is bright as day.

Clue detail:

  • Written on the back of the shield of the statue:
  • Time for a Snack?

Azi is the first to disappear. Eventually we figure out how to travel through the castle and someone is nice enough to go back and get Nalagon (having to work with the peasants who don’t have bracers). We gather the clues (the important and the directional) on each floor. Tolvin uses the magic word (Fire) to stop the statues on the top floor from becoming something nasty. We eventually find a diary that belonged to Tolvin uncle Colvin. In it it contains the beginnings of a spell called Pryoblast. Tolvin’s says he heard of this spell but in more legendary terms than actual reality. Apparently Colvin is the one who developed this spell and decided to spread the spell around the world, so he left the first pages here and ripped out the rest to hide separately. We learn that one of the places he hid them in is the Citadel and he was researching a fire shrine in the desert. There is also loot (see Session 27 Loot documents).

  1. Library
    1. Portal Item: A quill pen
    2. Portals to all 8 floors
    3. Clue detail:
      • Between the sets of shelves on the north wall, there is a small note stuffed between:
      • To the start with you.
    4. Of note:
      • Hint for the 7th floor is here on a piece of paper on the desk that can’t seem to be moved: The flowers could use some water.
      • This room has an extensive book collection. Tomes of all kinds and in a multitude of languages exist here. Scrolls of all types exist here as well, as well as what looks like a lot of notes sitting on one of the desks, some about fire, some about magic, and some about draconic bloodlines. Complete loot list below.
      • There is a diary on the desk, that will reveal that Colvin was looking to figure out as much as he could about his draconic bloodline. He figured out that somewhere in the distant past of the family tree a brass dragon figured in some how. The blood is still in the family line, but not everyone gets the magical abilities (like Colvin’s idiot nephew, the merchant) Later entries also show that he resorted to leaving notes around the tower for himself, since his memory was starting to go. It was really important because of the 8th floor, and why he picked such an easy safe word. He left the treasure behind in the hopes that someone would find it, and could finish it. He wasn’t ever strong enough to pull it off.
      • List of Scrolls in the room below.
  2. Sleeping Chambers.
    1. Portal Item: A feather
    2. Portals to levels 1, 2, 5, 7, 8
    3. Clue detail:
      • If anyone chews the snowberries in the room, the thought will magically enter their head:
      • To the top with you.
    4. Of Note:
      • Hint for the 4th floor is here, in seemingly scribbled candle wax on one of the dressers: Take a seat to watch the sunset.
      • This is a bedroom. It’s full service - a tub, with warm water with no heat source, a toilet that somehow smells like lavender and seems empty, a nice fire hearth that’s got good embers in it though you have no idea when last it was fed. There are plants in here for good measure, including a snowberry plant on the south wall. It’s a warm, cozy spot.
  3. Workshop
    1. Portal Item: A mortar and pestle gets you there
    2. Clue detail:
      • If someone takes a seat in the chair in the south east corner, they’ll see the text light up along the edge of the table.
      • Could you do with a nap?
    3. Portals to 1, 2, 3, 6, 8
    4. Of note:
      • Hint for the 8th floor is here, sprawled across the mantle of the hearth: You’ve got too many legs.
      • This room appears to be a workshop of some sort. Papers and notes, books, reagents, utensils and work stuff are all spread out across four tables in the room. Shelves of books and supplies adorn the room, and chairs for sitting and pondering line the corners. You also notice that the floor, while looking like hard stone, seems… soft. Like someone intended that you could stand on it for a long period and not get tired or sore. Complete loot list below.
  4. Kitchen
    1. Portal Item: A wooden ladle
    2. Portals to: 2, 6, 7
    3. Clue detail:
      • If the middle cask is opened with nothing to catch the liquid inside, the words will spell out on the floor:
      • One last room. Where haven’t you been?
    4. Of Note:
      • Hint for the 6th floor is here, written on the wall next to the wine rack: The rats always know where to go.
      • It’s a kitchen. They’re no different in a mage tower than they are at the Armored Goat. This one is well stocked however, and even though you have no idea when anyone last lived in this tower, it’s clear that the food is still fresh and delicious. Loot list below.
  5. Warehouse
    1. Portal Item: A small orange-ish crate
    2. Portals to: 2, 4, 5, 7
    3. Clue detail:
      • Under the rat in the corner:
      • This is the end. Did you start at the workshop?
    4. Of Note:
      • Hint for the first floor is here, inscribed in the south wall: Behind the shield lies the direction go.
      • A storage room of some sort. It’s a mix of artifacts, sundries, and everything in between. There’s a statue of a rat in the corner. Loot list below.
      • If Tolvin follows the order correctly, this room will be the same, except a new chest will appear in the middle of the room out of the ether - it will have a bunch of loot - and the first page of ‘Pyroblast’
  6. Greenhouse
    1. Portal Item: A holly sprig gets you here
    2. Portals to: 1, 2, 4 ,5
    3. Clue detail:
      • The fountain in the room is dormant. If they make it overflow, somehow, the words will appear as water goes over the side:
      • Let’s go read a book.
    4. Of Note:
      • Hint for the second floor is here, written on one of the flower pots: Start with the sun, and go halfway around. Between the grains lies your path.
      • It’s a garden/greenhouse. It smells like a fantastic floral arrangement. There’s a ton of natural seeming light here, even if there is no source. There’s enough soil for the roots of a large tree, even though you have no idea how big the floor actually is. A dormant fountain lies in the middle of the room, seemingly the only source of irrigation.
  7. Arcanery
    1. Portal Item: A Black Pearl
    2. Portals to: 2, 3, 4, 7
    3. Clue detail:
      • Under the middle of the desk in the room is a fifth leg that is false. It can be pulled off easily, and has a note in it:
      • Fancy a walk in the garden?
    4. Of Note:
      • Hint for the 5th floor is here, written on the leg of one of the statues: You’re always making a mess with the middle cask
      • There is a note on the wall directly across from the entry point, in both common and draconic phonetic, that says ‘Don’t forget to say the magic word’
      • If the magic word isn’t said, the suits wake up. To predicable results.